1. OVERVIEW
1 - 13
MELSEC
GOT
(2) Data can be changed by writing (see Section 12.1.5. for details).
(Writing example)
Monitor screen When changing channel that can be changed
Menu
selection
Graph monitor screen
100
0
-100
-180
200
300
400
500
600
*
*
[
°
C]
12345678
******/****** ****/****
8 7 6 5 4 3 2 1 8 7 6 5 4 3 2 1
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1:********************
0:********************
********* 8 7 6 5 4 3 2 1
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1:*** 0:***
CH1********
CH2
″
CH3
″
CH4
″
CH5********
CH6
″
CH7
″
CH8
″
****** ******** 0
******: 0 0:**JIS.DIN 1:**JIS
********* 8 7 6 5 4 3 2 1
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1:*** 0:***
A 6 8 R D
X
∗∗
Y
∗∗
Y10 Y11
∗∗∗∗∗∗∗∗∗∗
Y12
∗∗∗∗∗
X02 X03
∗∗∗∗∗∗∗∗∗∗
X06 X07
∗∗∗∗∗∗∗∗∗∗
Y13 Y14
∗∗∗∗∗∗∗
X0C X0D
∗∗∗∗∗∗
Y17 Y19
∗∗∗∗∗∗∗∗
Y1B Y1A
∗∗∗∗∗∗∗
Y15 Y16
∗∗∗∗
X08 X09
∗∗∗∗
X04 X05 RUSY
X0E X0F
∗∗∗∗
X00
∗∗∗∗∗∗∗∗
X0A
∗∗∗∗∗∗∗∗
X0B
∗∗∗∗∗∗∗∗
X
∗∗
ABCDDEFF
00000000111 10100
Y
∗∗
ABCDDEFF
00000000111 10100
A:
∗∗∗∗∗∗∗∗∗∗∗∗∗∗∗ ∗
0:R
∗∗∗
1:A
∗∗∗
B:M
∗∗∗∗∗
ON/OFF
0:NO 1:YES
C:M
∗∗∗∗∗∗∗∗∗∗
0:NO 1:YES
DD:
∗∗∗∗∗∗∗∗∗∗
00:ABS 01:INS
10:ABS+INS
E:
∗∗∗∗∗∗∗∗∗∗∗∗∗∗∗ ∗
0:
∗∗∗∗
1:
∗∗∗∗
F:
∗∗∗∗∗∗∗∗∗∗∗∗∗∗∗ ∗
00:
∗∗∗
01:
∗∗∗
1
0:
∗∗∗
11:PLS
∗∗∗∗∗∗∗∗∗∗∗∗∗
∗∗∗∗∗∗∗∗∗∗
∗∗∗∗∗∗∗∗∗∗∗∗∗
∗∗∗∗∗∗∗∗∗∗
X
∗∗
Y
∗∗
1
1
120
120
1000
-6
100
0
0
0
300
0 70
1
1
120
120
1000
2550
100
0
0
0
300
0 70
Parameter Data Monitor ScreenAD71
7
4
1
08
5
2
−
9
6
3
!
DEL
1) The designated values are written into the user-specified buffer memory by
writing the values from the monitor.
2) When changing the buffer memory data, input the numeric value using the auto
display key window and write it into the buffer memory.
(3) Special module monitor data can be allocated as user monitor screen data.
The special module monitor data installed in the computer can be allocated to
serve as user monitor screen data. To do this, the steps below are required.
1) Using the Copy function, allocate special module monitor data from another
project as user monitor screen data.
2) Correct the data to match the system used for the BM initial buffer memory
number of the sprite function which has been set.