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AW1600 Owner’s Manual
Appendix
Appendix
Input library list
No. Name Effect Type Description
00 Initial Data Initialize to a default state in which EQ, DYN, and EFFECT are not applied.
EG: Electric guitar
01 Multi Drive AmpSimulate Drive sound usable in a wide range of situations from backing to lead.
02 Light Crunch AmpSimulate Light crunch sound suitable for chords (that are allowed to ring).
03 Studio Lead Dist->Delay Lead with delay sound, with an amp-like character.
04 Clean Lead Rev->Sympho Clean and transparent sound.
05 Hard Blues AmpSimulate Hard blues sound with rich distortion.
06 Melody Drive Dist->Delay Long sustaining sound suitable for melodies or ballades.
07 Pop Ryhthm Mono Delay Clean backing sound with doubling.
08 Heavy Rock AmpSimulate Heavy rock sound with all frequency ranges distorted.
09 Stack Lead AmpSimulate Sound that simulates an old amp stack.
10 Funk Cut Dyna.Phaser Phase sound that adds an effect to the picking attack.
11 Trad Blues AmpSimulate Simulation of a traditional blues guitar sound.
12 NeoRockabily Dist->Delay Rockabilly sound using a short delay, warped by adding distortion.
13 Air Clean Delay+Rev Clean sound with a sense of air.
14 City Lead Mod.Delay Combination sound with lightly applied modulation and delay.
15 Pop Chorus Chorus Chorus sound suitable for a wide range of uses, from chording to arpeggios.
16 Fuzzy Drive AmpSimulate A useful and original fuzz sound.
17 Jazzy Night Reverb Room Comp sound that lets you express nuances by your picking dynamics.
18 Retro Phase Phaser Simulation of a classic compact phaser.
19 Mistic Chord Dual Pitch SFX sound that produces a mystical effect from chords or harmonics.
20 Drive Amp AmpSimulate Natural-sounding overdrive that simulates overdriving a combo amp.
21 Smooth Lead AmpSimulate Smooth distortion lead with a smooth playing feel.
22 Crunch Box AmpSimulate Crunch sound with a nice amount of distortion, usable for anything from backing to lead.
23 Double Drive Dist->Delay Heavy distortion with doubling.
24 Comp Driver AmpSimulate Overdrive with compressor to bring out the nuances of your picking.
25 Rotary Rotary The familiar rotary speaker sound, optimized for guitar.
AG: Acoustic guitar
26 Arppegio Rev+Sympho Graceful arpeggio sound with good definition.
27 Chorus Chorus Deep chorus sound usable in any situation.
28 Lead Mod.Delay Light modulation sound, suitable for lead guitar.
29 Finger Cut ReverbRoom Suitable for finger strumming or walking-bass phrases.
30 Stroke Symphonic Symphonic sound effective on single-note melodic playing.
BA: Bass
31 Pick Drive AmpSimulate A sound ideal for root-note picking.
32 Finger Pick AmpSimulate Sound suitable for finger-picking, with emphasis on response.
33 Rock Boost AmpSimulate Heavy and solid distortion sound.
34 Best Slap AmpSimulate Slap bass sound for everyone (reminiscent of when slap became fashionable).
35 Melody Rev->Chorus Sweet-toned sound for lead melodies.
VO: Vocal
36 Pop Vocal ReverbPlate Clear and transparent effect for vocal, that cuts the low range.
37 Rock Vocal MonoDelay Effect for rock vocal that uses doubling to create depth.
38 Delay Vocal MonoDelay Vocal effect that uses a basic delay.
39 Ballad Vocal Symphonic Vocal effect with symphonic, effective on ballades etc.
40 ROBOT RingMod SFX sound for vocal and speech, also usable as a sound-effect.
Speaker simulation
01 SMALL TYPE — Small cabinet simulation.
02 REAL FEEL — Creates realism (picking produces grit).
03 HIGH RANGE — Cabinet with boosted highs.
04 STACK TYPE — Large cabinet simulation.
05 MID RANGE — Simulation of a cabinet with distinctive mid-range.