Yamaha aw1600 Stereo System User Manual


 
AW1600 terminology
2
Introducing the AW1600
15
AW1600 Owner’s Manual
A location where data is recorded is called a “track.” The
AW1600’s recorder section uses the following types of
track.
Audio tracks
The physical tracks used to record and play back audio
data are called “audio tracks,” or simply “tracks.” The
AW1600 has sixteen audio tracks. You can record eight
tracks simultaneously, and play back 16 tracks simulta-
neously (16-bit songs).
Stereo track
Independently from audio tracks 1–16, the AW1600 has a
“stereo track” that records and plays a stereo audio signal.
The stereo track is used mainly as a dedicated mixdown
track for recording the final mix.
Virtual tracks
Each audio track 1–16 and the stereo track consists of
eight tracks. Each of these eight tracks is called a “virtual
track.” For the audio tracks and the stereo track, only one
virtual track can be recorded or played at any time. How-
ever, you can switch virtual tracks to continue recording
other takes while preserving the previously-recorded con-
tent.
The diagram below shows the concept of virtual tracks.
The horizontal rows indicate audio tracks 1–16, and the
vertical columns correspond to virtual tracks 1–8. The
shaded areas indicate the virtual track that is currently
selected for recording or playback.
For audio tracks 9/10–15/16, adjacent pairs of tracks are
handled by the mixer as a single unit. These pairs of tracks
are referred to as “paired tracks.” A paired track can be
used to record a stereo source, or a dual-guitar perfor-
mance, etc.
Locations within a song that you specified in order to exe-
cute a function such as auto punch-in/out or A-B repeat
playback are called “locate points.” Locate points include
the in/out points and the A/B points, and you can use the
keys of the Locate section to move instantly to these
points.
Independently of the locate points, you can assign “mark-
ers” at desired locations within a song so that you will be
able to find these locations quickly. The AW1600 lets you
set up to ninety-nine markers (1–99). By using the keys of
the Locate section you can move instantly to the previous
or next marker.
A signal route that processes a single signal within the
mixer and sends it to various sections is called a “chan-
nel.” The mixer section of the AW1600 lets you use the
following channels.
Input channels 1–8
These apply EQ and dynamics processing to the signals
that are input from MIC/LINE INPUT jacks 1–8, and send
them to the recorder tracks or to the STEREO OUT jacks.
Track channels 1–16
These channels apply EQ and dynamics processing to the
audio playback signals from audio tracks 1–16 of the
recorder, and send the signals to the stereo track and the
STEREO OUT jacks. You can also perform “bounce
recording” by sending these channels to different tracks.
Return channels 1/2
These channels send the return signals from the internal
effects to the stereo track and the STEREO OUT jacks.
Pad channels 1–4
These channels apply EQ and dynamics processing to the
playback of Quick Loop Sampler pads 1–4, and send the
signals to the stereo track and the STEREO OUT jacks.
Stereo output channel
This applies EQ and dynamics processing to the signal of
the stereo bus (which combines the signals of the various
channels), and sends it to the stereo track or to the STE-
REO OUT jacks. The same signal is also output from the
MONITOR OUT jacks and from the PHONES jack.
AW1600 terminology
Recorder section
Tracks
1
2
3
4
5
6
7
8
1
2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
1
2
3
4
5
6
7
8
Audio tracks
Stereo track
Virtual tracksVirtual tracks
Paired tracks
Locate points/markers
Mixer section
Channels