Akai CD3000XL Stereo Receiver User Manual


 
EDIT PROGRAM - SINGLE
Page 56 CD3000XL OperatorÕs Manual
PROGRAM EDITING
Once you have a few programs in memory, it may be that you need to edit them to make them
more suitable for your application. They may need simple tweaking such as altering the attack
times or the filter cutoff or adding a bit of vibrato. You may want to totally re-program the sound
or create a new program for the latest batch of samples you have made. Whatever it is you want
to do with a program, all this is done in EDIT PROGRAM. But before we look at the program
editing functions, let’s first look at what a program is.
A program is where you assemble your raw, edited samples for playback. In the EDIT SAMPLE
mode, the samples are unprocessed by envelopes, vibrato, etc.. If they have been looped, it is
quite possible they have lost all their dynamics - this can be overcome in a program.
Furthermore, because of powerful synthesiser functions, the CD3000XL can be used to play
and process samples much like an analogue synth. With 2 low frequency oscillators (LFOs),
ADSR and multi-stage envelope generators, resonant filters, panning and more, the
CD3000XL can radically transform any sound offering the creative musician and programmer
endless possibilities. In short, what it means is that as well as owning a superb sampler, you also
have a very excellent and versatile analogue style synthesiser.
On top of this, you may set sophisticated keyboard splits and layers, set velocity switching and
crossfading, assign samples to individual outputs and/or pan them in the stereo outputs as well
as tune and transpose your samples. You may also set MIDI parameters for your sample(s).
“But”, you may be asking “why have programs? Why not just play samples from EDIT
SAMPLE?” A good question. The reason we have programs is because raw samples, however
much you may have trimmed, looped, crossfaded, stretched, etc., are only half the story. In
EDIT SAMPLE, you can only play one sample at a time spanning the entire keyboard range
whereas in a program, you can assign them to different areas of the keyboard for playback. This
is known as ‘multi-sampling’.
Multi-sampling is the technique where you take several samples of one instrument across its
range or where you take several samples of different instruments (such as drums, for example).
Aside from all the fun things you can do with envelope shaping, filtering and so forth, it is in a
program that you map all these multi-samples across the keyboard. To do this, we place the
samples into what we call KEYGROUPS.