101
Creating original patterns
Section 3
7. Set the velocity (how “hard” the note is played) for the
sounds to be input from the current point by adjusting
Fader 1.
fig.03-423d
8. Input the drum sound.
There are two ways to input drum sounds.
(Method 1) Inputting with the REC TRACK buttons
Use REC TRACK [1/5]–[4/8], [V-TRACK] and
[TAP] to input the drum sounds.
You can switch the UPPER and LOWER drum
sounds by pressing [RHYTHM PAD].
[RHYTHM PAD] Lit
Enables input of the UPPER drum sounds.
REC TRACK [1/5] KICK
REC TRACK [2/6] SNARE
REC TRACK [3/7] CLOSED HH
REC TRACK [4/8] OPEN HH
[V-TRACK] CRASH
[TAP] RIDE
[RHYTHM PAD] Flashing
Enables input of the LOWER drum sounds.
REC TRACK[1/5] CROSS STICK
REC TRACK [2/6] COWBELL
REC TRACK [3/7] TOM1
REC TRACK [4/8] TOM2
[V-TRACK] TOM3
[TAP] TOM4
(Method 2) Inputting with the [ENTER]
Press CURSOR [ ] to move the cursor to the
matrix display.
Press [CURSOR] to move the cursor to the
intersection of the drum sound you want to input
and the time at which you want it to sound, then
press [ENTER].
The drum sound is alternately input or deleted each
time you press [ENTER].
“■” flashes rapidly when you move the cursor to a
point where a sound has already been input. When a
drum sound is input, the display changes to “■.”
Pressing CURSOR [ ] in the top row of the
matrix display returns the cursor to its original
position.
fig.03-421d
Indicated in the matrix
You can confirm the timing with which each rhythm
instrument sounds in the matrix display.
The ▼ mark in the lower part of the matrix indicates beat
timing.
* When a coarse Quantize setting is used, the ▼ mark may
indicate half-note or quarter-note timing.
fig.03-422
fig.03-422a
When using high-resolution Quantize settings, you may
be unable to view the entire pattern, from start to finish,
in the display at one time.
In such instances, a “ ” symbol appears, indicating
that there is material not currently displayed.
fig.03-405b
* In this case, you can press [REW]/[FF] to move the location
(cursor) in large steps.
Velocity
CLOSED HH
SNARE
KICK
Ex.)
• Q (Quantize) =
• Q (Quantize) =
CLOSED HH
SNARE
KICK
Ex.)
• Q (Quantize) =