Roland BR-864 Stereo Equalizer User Manual


 
101
Creating original patterns
Section 3
7. Set the velocity (how “hard” the note is played) for the
sounds to be input from the current point by adjusting
Fader 1.
fig.03-423d
8. Input the drum sound.
There are two ways to input drum sounds.
(Method 1) Inputting with the REC TRACK buttons
Use REC TRACK [1/5]–[4/8], [V-TRACK] and
[TAP] to input the drum sounds.
You can switch the UPPER and LOWER drum
sounds by pressing [RHYTHM PAD].
[RHYTHM PAD] Lit
Enables input of the UPPER drum sounds.
REC TRACK [1/5] KICK
REC TRACK [2/6] SNARE
REC TRACK [3/7] CLOSED HH
REC TRACK [4/8] OPEN HH
[V-TRACK] CRASH
[TAP] RIDE
[RHYTHM PAD] Flashing
Enables input of the LOWER drum sounds.
REC TRACK[1/5] CROSS STICK
REC TRACK [2/6] COWBELL
REC TRACK [3/7] TOM1
REC TRACK [4/8] TOM2
[V-TRACK] TOM3
[TAP] TOM4
(Method 2) Inputting with the [ENTER]
Press CURSOR [ ] to move the cursor to the
matrix display.
Press [CURSOR] to move the cursor to the
intersection of the drum sound you want to input
and the time at which you want it to sound, then
press [ENTER].
The drum sound is alternately input or deleted each
time you press [ENTER].
” flashes rapidly when you move the cursor to a
point where a sound has already been input. When a
drum sound is input, the display changes to “.”
Pressing CURSOR [ ] in the top row of the
matrix display returns the cursor to its original
position.
fig.03-421d
Indicated in the matrix
You can confirm the timing with which each rhythm
instrument sounds in the matrix display.
The mark in the lower part of the matrix indicates beat
timing.
* When a coarse Quantize setting is used, the mark may
indicate half-note or quarter-note timing.
fig.03-422
fig.03-422a
When using high-resolution Quantize settings, you may
be unable to view the entire pattern, from start to finish,
in the display at one time.
In such instances, a “ ” symbol appears, indicating
that there is material not currently displayed.
fig.03-405b
* In this case, you can press [REW]/[FF] to move the location
(cursor) in large steps.
Velocity
CLOSED HH
SNARE
KICK
Ex.)
• Q (Quantize) =
• Q (Quantize) =
CLOSED HH
SNARE
KICK
Ex.)
• Q (Quantize) =