Polycom SIP 3.1 Speaker System User Manual


 
Administrator’s Guide SoundPoint IP / SoundStation IP
C - 8
<IP_400 … bitmap.IP_400.61.name="logo-430" />
<IP_500 … bitmap.IP_500.61.name="logo-500" />
<IP_600 … bitmap.IP_600.65.name="logo-600" />
<IP_4000 … bitmap.IP_4000.65.name="logo-4000" />
<IP_7000 … bitmap.IP_7000.65.name="logo-7000" />
</bitmaps>
Next, enable the idle display feature and modify the idle display “animation”
for each model to point to your bitmap (again without the .bmp extension):
<indicators ind.idleDisplay.enabled="1">
<Animations>
<IP_300>
</IP_300>
<IP_330>
<IDLE_DISPLAY ind.anim.IP_330.30.frame.1.bitmap="logo-330"
ind.anim.IP_330.30.frame.1.duration="0"/>
</IP_330>
<IP_400>
<IDLE_DISPLAY ind.anim.IP_400.30.frame.1.bitmap="logo-400"
ind.anim.IP_400.30.frame.1.duration="0"/>
</IP_500>
<IP_500>
<IDLE_DISPLAY ind.anim.IP_500.42.frame.1.bitmap="logo-500"
ind.anim.IP_500.42.frame.1.duration="0"/>
</IP_500>
<IP_600>
<IDLE_DISPLAY ind.anim.IP_600.46.frame.1.bitmap="logo-600"
ind.anim.IP_600.46.frame.1.duration="0"/>
</IP_600>
<IP_4000>
<IDLE_DISPLAY ind.anim.IP_4000.45.frame.1.bitmap="logo-4000"
ind.anim.IP_4000.45.frame.1.duration="0"/>
</IP_4000>
<IP_7000>
<IDLE_DISPLAY ind.anim.IP_7000.46.frame.1.bitmap="logo-4000"
ind.anim.IP_7000.46.frame.1.duration="0"/>
</IP_7000>