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P.3 AMP: amplifier
Press the CURSOR [ ] key to make “AMP” blink, or
press [PAN] knob 2 to select this module.
1. EffctSel .......................................................[off, E.01...***]
Selects the type of amp simulator.
1a. GAIN...............................................................[1...10]
Use the [PAN 1] knob to edit.
1b. TREBLE.............................................................[1...10]
Use the [PAN 2] knob to edit.
1c. MIDDLE ............................................................[1...10]
Use the [PAN 3] knob to edit.
1d. BASS...............................................................[1...10]
Use the [PAN 4] knob to edit.
1e. LEVEL...............................................................[0...10]
Use the [RTM LVL] knob to edit.
P.4 CABI/EQ: cabinet/equalizer
Press the CURSOR [ ] key to make “CABI/EQ” blink, or
press [PAN] knob 3 to select this module.
1. Cabinet/Equalizer...................................................... [***]
Select the type of cabinet or equalizer.
P.5 MOD: modulation
Press the CURSOR [ ] key to make “MOD” blink, or
press [PAN] knob 4 to select this module.
1. Modulation................................................................ [***]
Select the type of modulation.
P.6 AMB: ambience
Press the CURSOR [ ] key to make “AMB” blink, or
press the [RTM LVL] knob to select this module.
1. Ambience .................................................................. [***]
Select the type of ambience.
P.7 NR/GATE: noise reduction/gate
Press the CURSOR [ ] key to select this module.
1. NR/Gate .............................................................[0...100]
Use the dial or the [PAN] knob to edit.
P.8 ProgMVol: program master volume
Press the CURSOR [ ] key to select this parameter.
Use the dial to edit.
P.9 FxRetLv: effect return level setting
Press the CURSOR [ ] key to select this parameter.
1. FxRetLvl...............................................................[0...100]
If you’ve selected MASTER as the effect type, this parame-
ter adjusts the return level from the effect to the master
output bus. Increasing the return level will increase the
amount of effect. You can also use the [RTM LVL] knob to
adjust this.
This page won’t appear if you’ve selected an effect type
other than “MASTER.”