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Recording on MDs
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Additional information on Automatic Track Marking
• When recording from a CD player or MD deck connected to the
DIGITAL IN connector, the entire material may be recorded as
a single track in the following cases:
— When you consecutively record the same track two or more
times using single-track repeat play.
— When you consecutively record two or more tracks with the
same track number but from different CDs or MDs.
— When you record tracks from certain CD or multi-disc
players.
Also, if the source is an MD, a track number may not be
marked for tracks less than four seconds long.
• When recording from a component connected to the LINE
(ANALOG) IN jacks with “T.Mark Off” selected or when
recording from a DAT deck or DBS tuner connected to the
DIGITAL IN connector, the entire material may be recorded as
a single track.
• When recording from a DAT deck or DBS tuner connected to
the DIGITAL IN connector, the deck will mark a track number
whenever the sampling frequency of the input signal changes,
regardless of the track marking parameter setting (“T.Mark
Lsyn” or “T.Mark Off”).
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You can mark track numbers even after recording has
finished
See “Dividing Tracks” on page 36.
Note
If you turn off the deck or disconnect the mains lead, the deck
will store the last settings (“T.Mark Lsyn” or “T.Mark Off” and
the trigger level) and recall them the next time you turn on the
deck.
Starting Recording With Six
Seconds of Prestored Audio
Data (Time Machine Recording)
Whenever the deck is in recording pause, the deck’s
buffer memory continuously stores the latest six seconds
worth of audio data. When you press AMS (or T.REC),
the recording then starts with the data in the buffer
memory. Time Machine Recording thus allows you to
avoid missing the beginning of material recorded live
from an FM or satellite broadcast.
A
AMS
1 Do steps 1 to 7 of “Recording on an MD” on pages
18 and 19.
The deck changes to recording pause.
2 Start playing the programme source.
3 Press AMS (or T.REC) at the point where you want
to start recording.
Recording starts with the six seconds of prestored data
in the buffer memory, then continues recording via the
buffer memory thereafter.
To stop Time Machine Recording
Press x.
Note
The storage of data in the buffer memory starts from the moment
the deck changes to recording pause. Thus, if you start recording
less than six seconds after changing to recording pause, less than
six seconds worth of data will be recorded from the buffer
memory. The same is true if the programme source had been
playing for less than six seconds at the time you start recording.