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Chapter 2 Modifying a Patch
Chapter 2
Advanced Reverb (AdvanceRev)
The Reverb effect adds reverberation to the sound,
simulating an acoustic space.
Type: ROOM1–2, STAGE, PLATE, HALL1–2
Selects the type of Reverb effect.
Room1: Simulation of the reverberation in a room
Room2: Brighter reverb than Room1
Stage: Simulation of on-stage reverberation
Plate: Simulation of a metal plate reverb
Hall1: Simulation of a larger space than Room
Hall2: Brighter reverb than Hall1
PreDelay: 0.0–100ms
Adjusts the time delay from when the direct sound begins
until the reverb sound is heard.
Time: 0–127 Ctrl2
Adjusts the time length of reverberation.
HF Damp: 200Hz–8kHz, THRU Ctrl3
Adjusts the frequency above which the reverberant sound
will be cut. As the frequency is set lower, more of the high
frequencies will be cut, resulting in a softer and more muted
reverberance. If you do not want the high frequencies to be
cut, set this parameter to THRU.
Effect Level: 0–127 RTM, LFO, Ctrl1
Adjusts the output level of reverb sound.
Direct Level: 0–127
Adjusts the output level of direct sound.
fig.2-19.e
Gate Reverb (GateReverb)
Gate Reverb is a special type of reverb in which the
reverberant sound is cut off before its natural length.
Type: NORMAL, REVERSE, SWEEP1, SWEEP2
Selects the type of reverb.
NORMAL: conventional gate reverb
REVERSE: backwards reverb
SWEEP1: the reverberant sound moves from right to left
SWEEP2: the reverberant sound moves from left to right
PreDelay: 0.0–100ms Ctrl2
Adjusts the time delay from when the direct sound begins
until the reverb sound is heard.
Gate Time: 5–500ms Ctrl3
Adjusts the time from when the reverb is heard until when it
disappears.
Effect Level: 0–127 RTM, LFO, Ctrl1
Adjusts the output level of reverb sound.
Direct Level: 0–127
Adjusts the output level of direct sound.
fig.2-20.e
Direct Sound
Reverb Sound
Time
Direct
Level
Effect
Level
PreDelay
Direct Sound
Reverb Sound
Gate Time
Direct
Level
Effect
Level
PreDelay