BASIC OPERATIONS (CONT.)
Figure 25
Figure 24
Figure 26
Your sample can now be recalled at any time even when
the unit is in PAUSE MODE. To recall a sample
be sure the
sample function is on, by pressing the SAMPLE BUTTON
(30) until the red sample button L.E.D. turns on. To play
your sample in a continuos loop leave the sample function
on. To play your sample just once, turn the sample function
off immediately after initiating your sample. With the sample
function on, the sample will continue to play until the sample
function is turned off.
Sample Preview: A preview of the sample may also be
played at any time by pressing and holding down a
BANK
BUTTONS (29)
that stores a sample. Please note; the pre-
view function will only work if the original CD used to create
the sample is inserted in to the drive.
Important Notice: If you try to activate your samples
without turning the sample function on, the
BANK BUTTONS
(39) will act as cue points!
©American Audio® - www.americanaudio.us - DCD-PRO1000™ Instruction Manual Page 22
2) Press the MEMORY BUTTON (31). The
MEMORY BUTTON (31) will glow red
indicating memory is ready to be stored.
3) Select one of the three
BANK BUTTONS
(29)
you wish to store your loop in and
press that button.
12. Using the Built In Sampler:
Your DCD-PRO1000™ comes with an advanced built in sampler. You may store up to three samples on the
three BANK BUTTONS (29)
(Once again please note you may only store either a CUE POINT or a SAMPLE into
a BANK BUTTON (29), not both). Your sample can be a maximum of 6.5 seconds in length. A sample can be
recalled while a CD is playing, while the CD drive is in PAUSE MODE, with the Flash Start™ function (see Flash
Start™ in the next section), or even when the CD has been removed. Your sample can also plays at anytime
without music interruption. If you play your sample when the unit is already in playback mode your sample
will over lap the current music source. You can also play your sample once or in a continuous loop. As with
cue points you may store approximately 384 (128 x 3) samples in a drives memory (depending on available
memory). The
MEMORY BUCKET (57) on the LCD DISPLAY (34) will approximate the remaining memory.
To create a sample:
1) Initialize a loop (see creating a seamless loop on page 20). If your loop is longer than 6.5 seconds it
can not be stored as a sample and will automatically store as a Cue Point.
4) The MEMORY BUTTON (31)
L.E.D. will turn off, when your sample is locked into memory.
5) At this point your sample has been stored into memory. The original loop you used to create the sample
will remain playing until the OUT BUTTON (24) is pressed (Figure 23).
6)
7)