4.6 Status Returns
The player can return codes to the computer indicating certain status conditions:
1)
Completion Message
The completion message used in Automatic Status is “R”.
R <C/R>
2)
Error Message
The error message is indicated by the letter “E” followed by a two-character error
number.
E N1 N2 <C/R>
The error message occurs when the given command is non-executable and
hinders continued control. A list of the error messages appears in
Section 4.2 Error Messages, page 4-3
3)
Request Status Return
• In response to a single request command, the status is displayed as the
appropriate character string with a termination code at the end. A
termination code of either <C/R> or <C/R> <L/F> can be selected by using
Register C.
• If multiple request commands are sent to the player within the same
command string, each status value is returned as the appropriate character
string with a <C/R> (or <C/R> <L/F>) termination code.
?C?F<C/R> 02 <C/R> 10260 <C/R>
• When the request command is at the end of the command string, “R” of the
completion message is omitted.
ST?F <C/R> 23005 <C/R>
?FST <C/R> 23005 <C/R> R <C/R>
CLD-V2600 / 2400 Level I & III • Chapter Four
CLD-V2600 / 2400 Level I & III User’s Manual TP 117 v. 2.0 • 12/93 4-9