Rowe CD-100K CD Player User Manual


 
CD-100K Phonograph
2-80 21822666
2. Plan the Schedule
Scheduling Freeplay is simple, just remember these rules:
SCHEDULING RULES
The schedule must have one ON time and a corresponding OFF time for each scheduled time. These times must
follow these simple restrictions:
Examples:
Monday ON OFF Wrong - The OFF time is set before the ON time.
1 10:30 10:00 The ON time must be earlier than the corresponding OFF time.
Monday ON OFF Wrong - A gap was left in the schedule.
1 10:00 --:-- Gaps are not allowed.
2 11:00 11:30
Monday ON OFF Wrong - No OFF time was scheduled.
1 15:00 --:-- Each scheduled Freeplay time must have
2 --:-- --:-- an ON time and an OFF time.
Monday ON OFF Right - The proper times were entered and
1 10:00 10:30 the schedule is complete.
2 11:00 11:30
3. Enter the Schedule
If you have not verified that Timed Freeplay is ON, go back to the previous topics and check the Freeplay status
before you make or change the Freeplay Schedule.
A. From the * SERVICE MODE * display, enter 58 to display Line 8 of the Pricing Menu. This line will show:
FREE SCH SMTWTFS with the first “S” (Sunday) in the calendar blinking
1
.
B. Move the cursor to another day by pressing either RESET + 2 or by pressing RESET + 3.
C. Move the cursor back to Monday and press POPULAR to view Monday’s schedule.
D. At this time the display shows MON-1 ON --:-- and the 1’s digit of the hours field is blinking
2
. The MON-
1 on the display indicates that this schedule entry is the first Monday ON time. Enter the first Monday ON
time hour from the sample schedule (see Figure 2-11) by entering the ON time hour and then pressing
POPULAR. Enter the minutes in the same way, and then press POPULAR.
E. To move to the first OFF time for Monday, press RESET + 3, enter the OFF time, and press POPULAR.
F. Press RESET + 3 to advance to second OFF time. Enter OFF Time and then press POPULAR.
G. Press RESET + 9 to move back to the FREE SCH display.
1
Any blinking letter or number represents the “cursor”, which is the pointer that indicates
what information will be changed if you make an entry.
2
A field is a space to enter or display numbers or letters.