BASIC OPERATIONS (CONT.)
2) Press the IN BUTTON
(15). This will set the
starting point of the
SEAMLESS LOOP. The
IN BUTTON (15) LED
will flash then glow.
1) Press PLAY/PAUSE
BUTTON (13) to
activate playback
mode.
Figure 17
Figure 16
©American Audio® - www.AmericanAudio.us - Radius 3000™ Instruction Manual Page 21
Figure 15Figure 14
Storing A Cue Point:
Once you have set your CUE Point by one of the two means listed on page 20, you may store your cue point
in one of the BANK BUTTONS (28). Once you store this cue point in memory you may recall it at any time
and you may even recall memory if the audio device has been removed or power had been disconnected, see
INTERNAL OPERATING MODES on page 17. You may store a maximum of four cue points per media folder
in each SD/USB audio and maximum of 2000 cue points in 500 CD's can be saved in unit's memory. Either a
CUE POINT or a SAMPLE (See creating a sample loop on page 23 and 24) can be stored into a BANK BUTTON
(28) not both. To Store a cue point:
1) Create a Cue Point by one of the two means listed on page 20. Press the MEMORY BUTTON (30), as in
Figure 14. The red Memory Cue LED will glow indicating the store memory function has been activat-
ed. You may now press any one of the four BANK BUTTONS (28) to store your cue point into memory
(Figure 15). After pressing one of the BANK BUTTONS (28), the corresponding Bank Button LED will flash
briefly. The LED on the the BANK BUTTON (28) will remain lit indicating either a sample or cue point is
stored in memory. The red Memory LED will turn off.
2) Repeat the above steps to store up to four Cue Points. Once your four cue points have been stored you
may access them at any time. During playback the cue points will instantly start playback from that point
without any music interruption. Please note, in order to access these cue point, the media device used to cre-
ate the cue points must be loaded.
11. CREATING AND PLAYING A SEAMLESS LOOP
A seamless loop is a sound loop that plays continuously without sound interruption. You can use this loop to
create dramatic effect in your mixing. This loop has no time limit and you could actually loop the entire length
of a track. You create a seamless loop between two continuous points of a track.