American Audio Radius 3000 CD Player User Manual


 
4 (Mode 4) - The Wheel flashes to the beat of the music. Wheel stays lit when scratching
5 (Mode 5) - Wheel is always on. Dimmable from 100-0
6 (Mode 6) - Flashes at a set speed
7 (Mode 7) - Cue indicator with a strobe effect.
8 (Mode *) - The wheel will light when the touch sensor on the jog wheel is touched in Scratch or
Scratch Cue mode.
10. BPM BUTTON - Press this button to switch between manual BPM and Auto BPM.
11. TAP BUTTON - This button is used for manual BPM. When in manual BPM mode, tap this button
to the beat of the current track.
12. JOG WHEEL EFFECTS AND CONTROLS
NORMAL BUTTON - Press this button to exit SCRATCH mode. When SCRATCH mode is not
active the JOG WHEEL (9) can be used to pitch bend.
SCRATCH BUTTON - Press this button to activate SCRATCH mode. Use the JOG WHEEL (9) to
use the SCRATCH effect.
A. CUE SCRATCH BUTTON -
IN PLAYBACK MODE - When in PLAY mode and the touch sensitivity function is active, touch-
ing the JOG WHEEL (9) will return the unit back to the last set CUE POINT or a CUE POINT lo-
cated in a selected BANK BUTTON, and immediately start playback without music interruption.
IN CUE MODE - When in CUE mode and touch sensitivity function is active, touching the JOG
WHEEL (9) will start playback until the JOG WHEEL (9) is released. Once the JOG WHEEL (9) is
released the unit will return to the last set CUE POINT.
13. PLAY/PAUSE BUTTON - Each press of the PLAY/PAUSE BUTTON causes the operation to
change from play to pause or from pause to play. While in play mode the blue play LED will glow, and
while in pause mode the blue play LED will flash.
14. CUE BUTTON - Pressing the CUE button during playback immediately pauses playback and re-
turns the track to the last set cue point (see setting a CUE POINT, page 20). The red CUE BUTTON
LED will glow when the unit is in cue mode The LED will also flash every time a new CUE POINT is
set. The CUE button can be held down to momentarily play the track. When you release the CUE
button it instantly returns to the CUE POINT.
15. IN, OUT, & RELOOP BUTTONS -
IN BUTTON - “CUE ON THE FLY” - This function allows you to set a CUE POINT (see CUE POINT
page 20) without music interruption (“on the fly”). This button also sets the starting point of a seam-
less loop (see SEAMLESS LOOP on page 21).
OUT BUTTON - This button is used to set the ending point of a loop. A loop is started by pressing
the IN BUTTON, pressing the OUT BUTTON set the loop ending point. The loop will continue to play
until the OUT BUTTON is pressed once again.
RELOOP BUTTON - If a SEAMLESS LOOP has been made (see setting a SEAMLESS LOOP on
page 21), but the player is not actively in SEAMLESS LOOP mode (a loop is not playing), pressing
the RELOOP BUTTON will instantly reactivate the SEAMLESS LOOP mode. To exit loop, press the
OUT BUTTON. LOOP and RELOOP will appear in the VFD DISPLAY (3) when the RELOOP function
is available. If a loop has not been set, press the RELOOP BUTTON will return you to the IN point
and play.
GENERAL FUNCTIONS AND CONTROLS (Cont.)
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