American Audio CDI-500 CD Player User Manual


 
BASIC OPERATIONS (CONT.)
2) Press the IN BUTTON
(26)
. This will set the
starting point of the
SEAMLESS LOOP. The
IN BUTTON (26) LED
will flash then glow.
1) Press
PLAY/PAUSE
BUTTON (17) to
activate playback
mode.
Figure 19
Figure 18
©American Audio® - www.AmericanAudio.us - CDI-500™ Instruction Manual Page 18
Storing A Cue Point:
Once you have set your CUE Point by one of the two means listed on page 17, you may store your cue point
in one of the
BANK BUTTONS (12). Once you store this cue point in memory you may recall it at any time and
you may even recall memory if the disc has been removed or power had been disconnected, see SYSTEM
MEMORY on page 23. You may store a maximum of four cue points per a disc and maximum of 508 cue points
can be saved in unit's memory. The MEMORY BUCKET (39) in the LCD DISPLAY (30) will approximate the
available memory. Either a CUE POINT or a SAMPLE (See creating a sample loop on page 19 and 20) can be
stored into a BANK BUTTON (12) not both. To Store a cue point:
1) Create a Cue Point by one of the two means listed on page 17. Press the
MEMORY BUTTON (16), as in
Figure 16. The yellow Memory Cue LED will glow indicating the store memory function has been activated.
You may now press any one of the four
BANK BUTTONS (12) to store your cue point into memory (Figure
17). After pressing one of the
BANK BUTTONS (12), the corresponding Bank Button LED will flash briefly.
The LED on the the
BANK BUTTON (12) will remain lit indicating either a sample or cue point is stored in
memory. The yellow Memory LED will turn off.
2) Repeat the above steps to store up to three more Cue Points. Once your four cue points have been stored
you may access them at any time. During playback the cue points will instantly start playback from that
point without any music interruption. Please note in order to access these cue point, the disc used to
create the cue points must be loaded in the drive.
10. CREATING AND PLAYING A SEAMLESS LOOP
A seamless loop is a sound loop that plays continuously without sound interruption. You can use this loop to
create dramatic effect in your mixing. This loop has no time limit and you could actually loop the entire length of
disc. You create a seamless loop between two continuous points of a disc.
Figure 17
Figure 16