3. SELECTING TRACKS
Select the desired track by pressing the TRACK buttons to move to the previous or next track, or by holding down the TRACK buttons to
change tracks continuously at a higher speed. When a new track is selected during playback, playback begins as soon as the track selec-
tion operation is completed.
4. STARTING PLAYBACK
Press the PLAY/PAUSE button during the pause or cue mode to start playback. The PLAY/PAUSE button illuminates with a solid green light
during playback.
5. STOPPING PLAYBACK
There are two ways to stop playback. Press the PLAY/PAUSE button during playback to pause at that point, or press the CUE button during
playback to return to the position at which playback started (back cue).
6. PAUSING
Press the PLAY/PAUSE button to switch between play and pause. The PLAY/PAUSE button illuminates with a flashing green light when
paused.
7. CUEING
Cueing is the action of preparing tracks for playback. When the CUE button is pressed, playback returns to the cue point and enters pause
mode. When the PLAY/PAUSE button is pressed during the cue mode, playback starts.
SETTING CUE POINTS
• When using the jog wheel to set the specific start point or by skipping to a new track during play or pause, the
beginning play point will be set as the cue point.
• During playback, press the IN loop button to set a cue point on the fly. To return to this new cue point, press
the CUE button and then press the PLAY/PAUSE button to resume playback from this new cue.
• Cues can be stored to one of the four BANK buttons.
• During playback in Vinyl mode, touch the platter and press the CUE button to set a new cue point. The unit will enter pause / cue mode.
• During playback in Vinyl mode press PLAY/PAUSE, then find the point you would like to set as a cue point and press CUE.
• With a cue point set in Vinyl Pause mode it will be impossible to move the playback position past the cue point. The platter can be
scratched in this mode but once your hand is removed from the platter the playback position will be moved back to the cue point.
To set a new cue point press PLAY then PAUSE. Then you can set a new cue point
8. AUTO CUE
When a disc is initially loaded, the cue point is set to the first source or music or sound. If the track is changed before pressing play, the cue
point is changed to the first source of music or sound on that track. Pressing pause during playback also creates a new cue point.
9. FRAME SEARCH / FAST FORWARD / FAST REVERSE
By pausing playback first, the jog wheel can be used to locate a specific cue point frame by frame. Moving the jog wheel gently counter-
clockwise moves the cue point back in time, while moving the jog wheel clockwise moves the cue point forward in time. As the wheel is
moved, the monitor function allows you to hear the sound that is located at that frame or position in time. When the desired location is found,
press the CUE button, then press the PLAY/PAUSE button to resume playback from this new cue. Moving the jog wheel faster in either
direction will allow you to scan quickly through a disc or track.
10. LOOP PLAY
You can create a seamless, continuous loop between two points.
• Engage playback by pressing the PLAY/PAUSE button, causing it to illuminate solid green (not flashing).
• Set the start point of the seamless loop by pressing the IN button at the desired point in time.This will cause the OUT button to flash green.
• Set the end point of the seamless loop by pressing the OUT button at the desired point in time. Playback will
immediately return to the previously set IN point and play to the OUT point, creating a seamless loop without
interruption. The RELOOP button will now be flashing green, and the LOOP indicator on the LCD screen will now be flashing.
• To exit the loop, press the OUT button again. When the music reaches the OUT point, it will play through it
instead of looping back to the IN point.
• To replay or re-enter the loop, press the RELOOP button. The loop can be re-triggered by pressing the
RELOOP button again and again. Press the OUT button to exit the loop again.
11. MODIFYING LOOPS
Once a seamless loop is created, the OUT
point can be changed. Simply exit the loop by pressing OUT and then press it again once the
new point in time is reached. For a shorter loop, make sure to exit the loop by pressing OUT
immediately after the loop starts from the IN
point, and press OUT again quickly.
12.
TIME DISPLA
Y
During normal playback, each time you press the TIME button (#2), the display changes between elapsed time, track remaining time, and
total disc remaining time.
13.
PITCH BENDING
Pressing the PITCH BEND – or PITCH BEND + buttons will decrease or increase the speed of playback temporarily. The extent to which the
speed is changed is proportionate to the amount of time the button is pressed. For example, if the PITCH BEND + button is held in continu-
ously, the speed continues to increase until the maximum limit set by the PITCH RANGE is reached. Once the PITCH BEND + button is
released the pitch will return to the pitch set by the PITCH SLIDER.
The jog wheel can also be used to temporarily bend the pitch of the
music during normal playback. Rotate the wheel clockwise to speed up and counter-clockwise to slow down. The speed that you rotate the
jog wheel determines the percent of pitch bend. It is recommended that you use the outer edge of the jog wheel for this type of control, as
touching the top surface may cause interruption of playback in certain modes of operation.
14.
MEMORY CUEING (SETTING A CUE POINT – BANK BUTTONS)
Labeled 1 through 4, these banks store cue points, samples, or loops. Pressing one of the BANK buttons will store a cue point at the exact
time it was pressed. The button will flash red, and then turn solid green, letting you know that a cue point has been stored. Press the button
again, and playback will seamlessly restart from the stored cue point and the button will turn red.
Y
ou can repeatedly press the BANK button
to create a stuttering effect. If the unit is in pause or cue mode, pressing the button will start playback from the stored cue point, but will only
keep playing while the button is depressed. To clear or delete cue points from memory, simply press the CLEAR button (#23). While it is
flashing red, press the BANK button(s) you wish to clear and those buttons will also flash red. Press CLEAR once more to complete the
process, and the BANK lights will now turn off, letting you know that there is no information stored in them. After cue points are stored to one
of the BANKS, pressing the SAMPLER button (#20) will engage SAMPLER mode (please refer to item #20 in the Controls & Functions sec-
tion).
15. MEMORY BACKUP
This will automatically retain the setting you have made for continuous or single play mode, even if you unplug the unit.