11. EDITING A LOOP:
Please note: Only the ending point of the loop may be edited. You may make your loop shorter or longer.
Before you can edit your seamless loop you obviously must first create a seamless loop to edit. If you haven’t
created a SEAMLESS LOOP, follow the instructions in step 10 to create a loop. If a SEAMLESS LOOP has
already been created, press the RELOOP BUTTON (17) to activate your SEAMLESS LOOP (Figure 22) if it is
not already activated. To edit your seamless loop’s ending point:
1) Press the
OUT BUTTON (18) to return to normal play from the loops cue point. (Figure 21). This will
disengage the SEAMLESS LOOP mode and allow you to edit the loops ending point.
2) Press the
OUT BUTTON (18) again when you reach your new ending point (Figure 21).
- FOR A SHORTER LOOP: Press the
OUT BUTTON (18) at sooner point in the track (Figure 21).
- FOR LONGER LOOP: Press the
OUT BUTTON (18) at later point in the track (Figure 21).
BASIC OPERATIONS (CONT.)
3) Press the OUT BUTTON (18) to set the ending point for your SEAMLESS
LOOP (Figure 20). The
IN BUTTON (19) and OUT BUTTON (18) LEDs will
immediately begin to flash rapidly, indicating the SEAMLESS LOOP mode
has been activated.
LCD LOOP INDICATORS - During a seamless loop, the LOOP (41) and
RELOOP (40) INDICATORS
will turn on in the LCD DISPLAY (22) indicating a
loop is active.
EXITING A LOOP - To exit a SEAMLESS LOOP, press the OUT
BUTTON (18)
. The IN BUTTON (19) and OUT BUTTON (18) LEDs will
remain on, but will stop flashing. Music playback will resume normal
play. The IN BUTTON (19)
and OUT BUTTON (18) LEDs will remain
on to remind you that a loop is stored in memory.
REPLAY LOOP - The RELOOP (17) function allows you to return to your
stored loop at any time. The
IN BUTTON (19) and OUT BUTTON (18) LEDs will
indicate a loop is stored in memory, and may be played at any time. To replay
the loop, press the
RELOOP BUTTON (17). The IN BUTTON (19) and OUT BUT-
TON (18) LEDs will again begin to flash indicating SEAMLESS LOOP mode has
been activated and your stored loop will immediately begin to play.
Figure 22
Figure 21
Figure 20
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