Sony MDS-PC1 MiniDisc Player User Manual


 
15
EN
Recording on MDs
z You can set the reference level that must pass
before a rise marks a new track number
In Automatic Track Marking, the input signal must
remain at or below a given reference level for
1.5 seconds or longer before a rise above the reference
level will mark a new track number.
1 While the deck is stopped, press EDIT/NO twice to
display “Setup Menu”.
2 Turn AMS to select “LS (T)”, then press AMS.
3 Turn AMS to set the reference level.
You can set the reference level at –72 dB to 0 dB in
2 dB steps.
4 After selecting the reference level, press AMS.
5 Press EDIT/NO.
When you want to mark track numbers after you‘ve
finished recording
Use the Divide Function (see “Dividing Recorded
Tracks” on page 30).
Note
If you turn off the deck or disconnect the AC power cord, the
deck will recall the last settings of the Automatic Track
Marking Function (“T.Mark LSync” or “T.Mark Off”) the
next time you turn on the deck.
Starting Recording With
6 Seconds of Prestored Audio
Data (Time Machine Recording)
When recording from an FM or satellite broadcast, the
first few seconds of material are often lost due to the
time it takes you to ascertain the contents and press the
record button. To prevent the loss of this material, the
Time Machine Recording Function constantly stores
6 seconds of the most recent audio data in a buffer
memory so that when you begin recording the
program source using this function, the recording
actually begins with the 6 seconds of audio data stored
in the buffer memory in advance as shown in the
illustration below.
1 Do Steps 1 to 6 in “Recording on an MD” on
pages 8 and 9.
The deck changes to recording pause.
2 Start playing the program source you want to
record.
The most recent 6 seconds of audio data is stored
in the buffer memory.
3 Press AMS (or T.REC) to start Time Machine
Recording.
Recording of the program source starts with the
6 seconds of audio data stored in the buffer
memory.
To stop Time Machine Recording
Press p.
Note
The deck starts storing audio data when the deck is in
recording pause and you start playing the program source.
With less than 6 seconds of playing of the program source
and audio data stored in the buffer memory, Time Machine
Recording starts with less than 6 seconds of audio data.
Recorded
portion
Beginning of the program
source to be recorded
When you press
AMS in Step 3
End of the program
source to be recorded
Time
Audio data in 6-second buffer memory
r
6
)0
+=
pP·
T.REC
)
0
§
=+
fl
pr
= AMS +