Operating instructions
12.Seamless Loop Play (Cont.)
a- (Must be in SEAMLESS LOOP mode). If a SEAMLESS
LOOP has not been created, follow instructions on this
page for creating a SEAMLESS LOOP. If a SEAMLESS
LOOP has already been created, press RELOOP
BUTTON to reenter the SEMALESS LOOP mode.
b- Next, press OUT/EXIT BUTTON to return to normal play
(figure 6). This disengages the SEAMLESS LOOP
mode.
c- Press OUT/EXIT BUTTON again for new desired ending
point of the loop (figure 7).
FOR SHORTER LOOP: press OUT/EXIT BUTTON
quickly.
FOR LONGER LOOP: Wait until the song plays
several frames, then press OUT/EXIT BUTTON.
13.Time Display
During normal play, each time you press TIME button,
the display changes as following information of elapsed,
remain and total remaining time.
14.Pitch Bending
The speed increases or decreases respectively while
the PITCH BEND+ or PITCH BEND- button is pressed.
The extent to which the speed change is proportionate
to the amount of time the button is pressed. For
example, if the PITCH BEND+ button is held in
continuously, the speed increases continuously.
The pitch changes within the range of +/- pitch select.
The jog wheel will temporarily bend the pitch of the
music if the song is already playing by rotating the
wheel clockwise to speed up or counterclockwise to
slowdown. The speed that you rotate the JOG Wheel
determines the percent of pitch bend.
15.Memory Cueing (setting a cue point)
w Press the MEMORY button to make the unit enter cue
memory mode (LED on), then press the desired
BANK button at the desired cue point to memorize. A
new cue point will be set.
16.Recall Cue point
w Press the MEMORY BUTTON to make the unit enter
cue recall mode (LED off), then press the desired
BANK button to recall the desired cue memory point,
during playback or pause mode accessing a stored
cue point will cue to that point and instantly start
without any music interruption. The last cue that was
stored or recalled will flash in the LCD screen to let
you know it was last cued
17.Memory Backup
This will automatically keep your last setting (SGL, CTN)
even if you unplug AC current.
18.Fader Start Playback
Both player’s CONTROL jack are connected to Mixer’s
CROSS FADER signal output CH1 or CH2; when the
jack are connected, the operation for both player as
following:
Left player will return to standby mode at CUE point
automatically when move CROSS FADER from left to
right to start playback on right player.
Right player will return to standby mode at CUE point
automatically when move CROSS FADER from right to
left to start playback on left player.
19.Relay Play using two players
How to set the Relay function:
When the both player’s CONTROL jack are connected
to each other, the relay-play FX can be produced. The
relay play is explained as below.
w Set both players to single play mode (the SINGLE
indicators will lit in the displays).
w Begin playback on the first player.
w When the currently playing track ends, playback
will begin automatically on the standby player.
w The first player will enter standby mode at the
beginning of the next track on its disc.
w By repeating this operation, the two players can be
used to perform continuous relay play.
w By loading new discs on the standby player, you
can construct a continuous program of whatever
tracks you wish.
w By setting a cue point on the standby player, you
can perform relay to any desired cue point on the
selected track.
NOTE:
w Relay play may not work properly if audio out
jacks on the two players are not connected to the
same audio signal/amplifier.
20.Stutter Effect
It can create a sound similar to a CD skipping. The
STUTTER Effect can be created in 2 ways.
(1) By rapidly pressing the CUE button
Press PLAY/PAUSE button so that music is playing.
PLAY/PAUSE LED will light (figure 8).
(2) By rapidly pressing the BANK1 or BANK2 or BANK3 or
BANK 4 buttons.
21.Reverse Play
Reverse play allows you to play a track, loop, or sample
backwards. This function is activated by pressing the
REVERSE button. This function will react differently to
different playback modes:
Reverse track/disc play. In this mode the unit will
playback in reverse until the reverse function is turned
off. If the reverse function is not turned off the unit will
continue to play the remainder of the disc in reverse
mode until it reach the begging of the disc. When the
reverse play reaches the beginning of the disc it will un-
reverse playback around the last two seconds from the
playing of the first track.
If the unit is paused in this mode it will continue to play
in reverse when playback begins again.
Reverse loop play If the loop is less then 5 sec. then
playback will continue in reverse until the reverse or
loop function turn off. Otherwise, the loop will play in
reverse once and turn off. If the reverse function is
SEAMLESS LOOP
OUT
IN
Fig.7
SEAMLESS LOOP
OUT
IN
Fig.6
Fig.8
CUE