3M X35N Home Theater System User Manual


 
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ENGLISH
© 3M 2009. All rights reserved.
3M™ Digital Projector X30N/X35N Product Warranty and Safety Guide
Note
Reset the lamp operation hours. See “Reset Lamp Hours” for details.
3. Remove lamp module: Slowly pick up the lamp by the handles. (4) Never loosen any other
screws.
4. Insert lamp module : Insert the new lamp, and retighten rmly the 3 screws
(3)
of the lamp
that are loosened in the previous process to lock it in place.
Optional Lamp: 78-6972-0008-3
(DT01025)
(Contact 3M Customer Service.)
While putting the interlocking parts of the lamp door
(2)
and the projector together,
slide the lamp door
(2)
back in place. Then rmly fasten the screw of the lamp door.
(2)
Note
For maximum lamp life, do not strike or drop, improperly handle, or scratch the lamp glass.
Also, do not install an old or previously used lamp.
1. Remove lamp access door: Loosen the screw (marked by arrow)
(1)
of the lamp door and then
slide and lift the lamp door
(2)
to the side to remove it.
2. Retaining screws : Loosen the 3 screws (marked by arrow)
(3)
of the lamp.
Note
All lamp module screws must be loosened. These screws are self-containing screws that
cannot be removed from the lamp module or access door.
(4) Handle
(2) Lamp access door
(1) Screw
(3) Screws